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PROJECTS

The inherent responsibility of a designer is not to fix the world, but understand how we break it. I aim to make things that delight—that are just novel enough that they create happy surprises for all.

INTERACTION

MOTION

DEVELOPMENT

Sci-fi Enthusiast

Hydroponic Gardener

Android User

Mac&Cheese Consumer

Susan Kare Interface

Boolean

Nothing Brand Story

Blender Conference Branding

Life Paths

The Price of the Prompt

Fuse Labs

Noise Textures Explainer

Laws of Simplicity